Hey everyone,
I need to be able to collect the accelerometer raw data at a constant frequency, and record that data out. However, coroutines and invokeRepeating approaches do not work, as they are run in parallel, and are not quick enough or consistent enough (think 120 times per second - can’t be effected by FPS).
Has anyone done anything like this before? I assume it will need worker threads, but i’m not sure how to give them access to the Input.Acceleration from Unity…
Thanks!