so i’m making a 3rd person character controller that the players forward movement is controlled my the camera’s forward position.
need some help
so i’m making a 3rd person character controller that the players forward movement is controlled my the camera’s forward position.
need some help
There are at least 20 different ways how a thirdperson camera can be controlled with a mouse. You should take a look at the standard assets. The CharacterController package provides a first- and third person controller.
This is ultra basic stuff and this question has been asked a hundred times. Just ask google.
i’m not asking to have one written for me, just asking for some guidance towards writing my own code. never wanted anyone to do my work for me. thank you for your input but i’d much prefer if i was getting constructive responses opposed to the destructive response given soo far :]
if you want a good guide on making a third person controller in C# , I strongly suggest doing the 3D Buzz tutorial. It is fun and extremely informative.
http://www.3dbuzz.com/vbforum/content.php?212
Skip Section 1 - Simple Maya Level Import (Optional); start at Section 2 - Simple Character and Camera Control ; and do that and Section 3, you can go back to Section 1 , 2, 3, 4 after doing the person and camera controller tutorials.
Then after that : http://www.3dbuzz.com/vbforum/content.php?225-Unity-3rd-Person-Platformer-Game