need to find Child in case Editor class

Hi,

I want my script make a selection of all child of my object in editor scene. Well,tried such code:

@CustomEditor (SolidDiscExample)
class DrawSolidDisc extends Editor {
	
	var positions : Vector3[];
	var aChild:GameObject;
	
    function OnSceneGUI () {
		Handles.color = Color(1,0,0,0.1);
        Handles.DrawSolidDisc(target.transform.position, Vector3.up, target.areaOfEffect);
        Handles.color = Color.cyan;
        target.areaOfEffect = 
        Handles.ScaleValueHandle(target.areaOfEffect,
                            target.transform.position + Vector3(target.areaOfEffect,0,0),
                            Quaternion.identity,
                            2,
                            Handles.CylinderCap,
                            2);
							
		if(target.transform.childCount>0){
			for(var i = 0;i<=1; i++){
			aChild =  target.transform.Find(target.transform.name + i);
			
			Handles.color = Color(1,0,0,0.1);
			Handles.DrawSolidDisc(aChild.transform.position, Vector3.up, aChild.areaOfEffect);
			Handles.color = Color.cyan;
			aChild.areaOfEffect = 
			Handles.ScaleValueHandle(aChild.areaOfEffect,
										aChild.transform.position + Vector3(aChild.areaOfEffect,0,0),
										Quaternion.identity,
										2,
										Handles.CylinderCap,    										2);
			}
			
			
		}
    }
}

But I believe that there no reference to child at all or something because have exception:
NullReferenceException
(wrapper dynamic-method) UnityEngine.Transform.Transform$get_transform$ (object,object) <IL 0x00006, 0x0004b>
Boo.Lang.Runtime.RuntimeServices.GetProperty (object,string) <IL 0x00043, 0x00118>
UnityScript.Lang.UnityRuntimeServices.GetProperty (object,string) <IL 0x00017, 0x000ac>
DrawSolidDisc.OnSceneGUI () (at Assets/Editor/DrawSolidDisc.js:23)
System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object,System.Globalization.CultureInfo) <IL 0x000d6, 0x0036f>
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters)

and

InvalidCastException: Cannot cast from source type to destination type.
DrawSolidDisc.OnSceneGUI () (at Assets/Editor/DrawSolidDisc.js:21)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/SceneView/SceneView.cs:1148)
UnityEditor.SceneView.OnGUI () (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/SceneView/SceneView.cs:673)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture)

Thanks

Thanks, Luize. Here is answer:

for(var aChild : Transform in target.transform)
{
    Debug.Log(aChild.name);
}