I build a streamed asset bundle that contains a scene.
In this scene i attached a monobehaviour script to a gameobject
When i load the streamed scene, this warning message appears
The class defined in script file named ‘LoadMeAndTestMe’ does not match the file name!
As you can read, my script is “LoadMeAndTestMe”,
So how to get the name of this missing script by extracting it from this warning message ?
Is there another way to reveal name of missing script after loading a scene bundle at runtime ?
I know an assetbundle just preserve the reference to the script and its public value but not the code.
I need to get at runtime the name of the missing script to load dynamically my script.