Unity Connect is a hot mess of confusing garbage. I would recommend Artstation as it puts everyone’s skill-sets and artwork front and center as a portfolio and a resume.
I would always assume unpaid, unless noted otherwise.
Connect is useless for finding an artist, regardless of pay. It barely even useful for technical roles, but design and artist roles? It’s a total wasteland.
If you want artists, your best bet is to start putting listings on the Polycount, as I said before. They have two separate boards for freelance and full/part time work and you can usually find anyone from level designers to concept artists to various 2D/3D artists.
The Connect experiment has honestly been a disaster. I just use /r/gameDevClassifieds for non-artist things.
Yep, I don’t even look at messages from Connect anymore. Not once has it been a legit offer. Always some kind of scam.
Yes it is the twilight zone. Bad artists exist in this world, they understand money and are for hire everywhere. But Good artists nope. They exist in a parallel universe. In that universe things like work and money interfere with the artistic process.
You don’t know many artists, do you? Like, on a personal level.
One of the good places to search is Unity Asset Store itself. Check out work that you like, when you find, read in description of given asset. Artist probably left contact info. Probably also left comment, something like: “if you want to hire me for freelance work, contact”. This way you can test the art you like first hand how it handles requirements of your project in Unity, and if that is all good, you know already you found the right person.
itch.io just recently implemented a job posting section, so there’s one new place to find artists/developers who are working on mostly indie titles. I still miss the old job posting section in this forum, and I hired a few people from that. Can’t stand Connect. But hey, what do I know?
I have hired plenty of skilled artists using artstation. They do exist. They dont work for free. But its not very expensive as long as you let them keep the right to resell the asset
Letting artists keep reseller rights is a no-go for a commercial product. That situation turns very ugly if the product in question becomes popular or goes viral. My contracts always state that the client retains all rights except for artist self-promotion (resume, portfolio, etc).
I have no problem paying for good work. The artist doesn’t feel taken advantage of and I get a quality product.
have you tried polycount forum? also a discord.
no, its the same rights as you get when yuo buy from the asset store
What are the chances that will happen though?
Interns are also a way of getting art, I have one now working for me also had one last year. Though you can’t count on that they will be productive see it more like a win win if you can help a student out and at the same time maybe get some assets out of it
What makes you say that? Some of my best friends happen to be artists. You are not suggesting I am an anti-artite are you?
I think I used the wrong word “Good Artists”. I meant Great Artists. The one with 100,000 followers and the absolutely amazing artwork that makes you say WOW! if I only had this person my game would be perfect. Those are the ones I mean live in a parallel universe. Because the ones at that level of talent typically they have all of the work they can handle doing exactly what they want, and usually just do what they want to do. (i.e. the guy who refused $2,000 for a 1 hour job that the OP was talking about).
I had the same experiences when approaching the best of the best.
P.S. - I do like your suggestion about approaching someone on the asset store. You like their work. You know the quality you will get. you would have been happy to buy X product from them on asset store terms. they want to make assets for the store. you pay them a fair price for their time making the asset and help them eliminate some of the risk of making an asset nobody will want. Sounds totally win win to me.
There is no job in 3d art that can be completed in one hour.
I htink you were just being facetious, but don’t want to give people who don’t know better any crazy ideas.
Urge to find one rising… does optimizing a mesh by using decimate count?
Nah, I have worked with guys like that. They are all on artstation ready to be contacted. Some examples,
Like this revolver
https://www.youtube.com/watch?v=W5U_dE2TpBU
Or this bomb I got custom made
https://www.youtube.com/watch?v=8UqiaOuEsuc
Or this MP5k
@Ryiah , that is one step in part of a larger job. hehe.
I mean, beginning and finishing a complete work.