Need to recreate dial selector like in iPhone's Clock app

Hey… putting out a call for help on re-creating a Dial control like the iPhone’s clock app has to set a timer in a Unity project. Anyone out there got an experience on this (or any idea’s)?

Do you mean the control with the rotating “drums” or something like a clock face?

Yes! Exactly… can you help me? I just need the drum dial functionality… I don’t need timer code…just the drum working on a touchscreen selecting a number from1 to 100… that’s all.

I’m interested in knowing this too – in general, I was curious if Unity IOS had access to what seem like built-in IOS interface elements (like picking dates, drop down menus, slide to delete, etc)

I believe you would need to hook into the UIKit to achieve this. That would require some sort of plugin? I am not certain.

I’d start by looking at this on the Clever Martian’s Blog: http://clevermartian.com/blog/?p=59

I’ve got a unitypackage that is open source that will show you how to get a native GUI up and running pretty easily here. In addition, I’ve got a free plugin going into the Asset store real soon that will help with this as well.

Ok…I am very interested. I downloaded the unity package…but what parts of it would i use to replicate a drum dial control? Any ETA on the plugin that would do this? I am interested in Beta Testing it to get in on it asap

@Logic, you can edit the .xib file in Interface Builder. That will allow you to drag and drop a picker control onto the view easily. There won’t be a beta for the new plugin. It will be similar to the package you have but with more features, cleaner code and it will handle the Xcode integration for you.

I am more looking for some help creating a script that will move a series of 5 3DText objects with finger movements that will automatically move and change the displayed values. I already have made the appropriate graphics and object rigging done… I also have the script reading the y value of the iPhone touch event properly.