I currently have a object which needs to rotate with the mouse and camera rotation, I am very new to Java scripting, here's the current code that I have set-up on my camera, it is a orbit camera from a tutorial.

```
var target : Transform;
```

var distance = 10.0;

var xSpeed = 250.0; var ySpeed = 120.0;

var yMinLimit = -20; var yMaxLimit = 80;

var zoomRate = 20;

private var x = 0.0; private var y = 0.0;

@script AddComponentMenu("Camera-Control/Mouse Orbit")

function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;

```
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
```

}

function LateUpdate () {

```
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
var test = 0;
test = y;
}
distance += -(Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime) * zoomRate * Mathf.Abs(distance);
if (distance < 2.5)
{
distance = 2.5;
}
if (distance > 20)
{
distance = 20;
}
y = ClampAngle(y, yMinLimit, yMaxLimit);
//Debug.Log("y: "+y+" test: "+test);
if( y == yMinLimit && test == yMinLimit)
{
// This is to allow the camera to slide across the bottom if the player is too low in the y
distance += -(Input.GetAxis("Mouse Y") * Time.deltaTime) * 10 * Mathf.Abs(distance);
}
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 2.0, -distance) + target.position;
//Debug.Log("Distance: "+distance);
transform.rotation = rotation;
transform.position = position;
}
```

static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }

I am looking for this particular camera and object rotation as seen in this game.

http://www.twiik.net/unity?guest=true

I really would like to learn how this can be done, my own preposition is that to get the camera to fallow the object x,y,z at a distance behind the object which is what this code does and make the object rotate with the mouse x,y rotation. I am new to coding in general so this makes it quite difficult to learn/understand Java with in 2 days. I would really appreciate it if you could explain a little about the solution as I'am here to learn, Any type of explanation on how to solve this issue will aid my progression as a learner.

Thanks for your time.