Is it possible to save runtime data from unity and then have that data exported to my mac in order to analyse it? There will be quote a huge amount of data created, up to 196K.
I know i can save data into the iPhone file system but can i get access to these files? I think it might be possible to email them from the iphone to myself.
Chris
data you stored on the device is basically backed up when you connect it to itunes.
the alternative is just store it on a webend and retrieve it from there (or directly process it there)
The data is only need for development and will be not be used in released products.
What im actually doing is recording all the inputs from the iphone accelerometer while we move the iphone. Then i want to get that data so i can use it during development knowing that i’m can emulate real iphone data.
I’ve seen some software that can give me direct access to the iphone filesystem, i wonder if i can get the data this way.
Chris