I’m having trouble with inappropriate culling of an animated object. Based on what I’ve heard elsewhere (http://forum.unity3d.com/threads/43916-Can-I-disable-culling and http://unity3d.com/support/documentation/Components/class-SkinnedMeshRenderer.html) the solution to my problem is to set the updateWhenOffscreen flag to true on my Skinned Mesh Renderer. The problem is that I don’t have a SkinnedMeshRenderer on my objects. I imported them skinned, animated, and textured from a Maya FBX, and they have a Mesh Filter and a Mesh Renderer, but no Skinned Mesh Renderers are in sight.
Any idea about how I can get a SkinnedMeshRenderer so I can set this flag?