#pragma strict
var slots = 1;
var slot1empty : boolean = false;
var slot2empty : boolean = false;
var slot3empty : boolean = false;
var slot4empty : boolean = false;
var slot5empty : boolean = false;
var slot6empty : boolean = false;
var slot7empty : boolean = false;
var slot8empty : boolean = false;
var slot9empty : boolean = false;
var slot10empty : boolean = false;
var slot11empty : boolean = false;
var slot12empty : boolean = false;
var slot13empty : boolean = false;
var slot14empty : boolean = false;
var slot15empty : boolean = false;
var slot16empty : boolean = false;
var slot17empty : boolean = false;
var slot18empty : boolean = false;
var slot19empty : boolean = false;
var slot20empty : boolean = false;
var slot21empty : boolean = false;
var slot22empty : boolean = false;
var slot23empty : boolean = false;
var slot24empty : boolean = false;
var slot25empty : boolean = false;
var slot26empty : boolean = false;
var slot27empty : boolean = false;
var slot28empty : boolean = false;
var item1d : boolean = false;
var item2d : boolean = false;
var item1 = "";
var item2 = "";
var item3 = "";
var item4 = "";
var item5 = "";
var item6 = "";
var item7 = "";
var item8 = "";
var item9 = "";
var item10 = "";
var item11 = "";
var item12 = "";
var item13 = "";
var item14 = "";
var item15 = "";
var item16 = "";
var item17 = "";
var item18 = "";
var item19 = "";
var item20 = "";
var item21 = "";
var item22 = "";
var item23 = "";
var item24 = "";
var item25 = "";
var item26 = "";
var item27 = "";
var item28 = "";
var s1 = "Slot";
var s2 = "Slot";
var s3 = "Slot";
var s4 = "Slot";
var s5 = "Slot";
var s6 = "Slot";
var s7 = "Slot";
var s8 = "Slot";
var s9 = "Slot";
var s10 = "Slot";
var s11 = "Slot";
var s12 = "Slot";
var s13 = "Slot";
var s14 = "Slot";
var s15 = "Slot";
var s16 = "Slot";
var s17 = "Slot";
var s18 = "Slot";
var s19 = "Slot";
var s20 = "Slot";
var s21 = "Slot";
var s22 = "Slot";
var s23 = "Slot";
var s24 = "Slot";
var s25 = "Slot";
var s26 = "Slot";
var s27 = "Slot";
var s28 = "Slot";
var pick = "Pick Up";
var slot1;
var slot2;
var slot3;
var slot4;
var slot5;
var slot6;
var slot7;
var slot8;
var slot9;
var slot10;
var slot11;
var slot12;
var slot13;
var slot14;
var slot15;
var slot16;
var slot17;
var slot18;
var slot19;
var slot20;
var slot21;
var slot22;
var slot23;
var slot24;
var slot25;
var slot26;
var slot27;
var slot28;
var slot1opt : boolean = false;
var slot2opt : boolean = false;
var slot3opt : boolean = false;
var slot4opt : boolean = false;
var slot5opt : boolean = false;
var slot6opt : boolean = false;
var slot7opt : boolean = false;
var slot8opt : boolean = false;
var slot9opt : boolean = false;
var slot10opt : boolean = false;
var slot11opt : boolean = false;
var slot12opt : boolean = false;
var slot13opt : boolean = false;
var slot14opt : boolean = false;
var slot15opt : boolean = false;
var slot16opt : boolean = false;
var slot17opt : boolean = false;
var slot18opt : boolean = false;
var slot19opt : boolean = false;
var slot20opt : boolean = false;
var slot21opt : boolean = false;
var slot22opt : boolean = false;
var slot23opt : boolean = false;
var slot24opt : boolean = false;
var slot25opt : boolean = false;
var slot26opt : boolean = false;
var slot27opt : boolean = false;
var slot28opt : boolean = false;
var hatch : GameObject;
var pickax : GameObject;
var hatchc : GameObject;
var pickaxc : GameObject;
var item;
var PickedUp1 : boolean = false;
var PickedUp2 : boolean = false;
var Droped1 : boolean = false;
var Droped2 : boolean = false;
var hat = "Hatched";
var pic = "Pickax";
function OnGUI()
{
GUI.Box(Rect(0, 0, 200, 370),"Inventory");
if(!slot1empty)
{
GUI.Box(Rect(0, 20, 50, 50), s1);
s1 = "Slot";
}
if(!slot2empty)
{
GUI.Box(Rect(50, 20, 50, 50), s2);
s2 = "Slot";
}
if(!slot3empty)
{
GUI.Box(Rect(100, 20, 50, 50), s3);
s3 = "Slot";
}
if(!slot4empty)
{
GUI.Box(Rect(150, 20, 50, 50), s4);
s4 = "Slot";
}
if(!slot5empty)
{
GUI.Box(Rect(0, 70, 50, 50), s5);
s5 = "Slot";
}
if(!slot6empty)
{
GUI.Box(Rect(50, 70, 50, 50), s6);
s6 = "Slot";
}
if(!slot7empty)
{
GUI.Box(Rect(100, 70, 50, 50), s7);
s7 = "Slot";
}
if(!slot8empty)
{
GUI.Box(Rect(150, 70, 50, 50), s8);
s8 = "Slot";
}
if(!slot9empty)
{
GUI.Box(Rect(0, 120, 50, 50), s9);
s9 = "Slot";
}
if(!slot10empty)
{
GUI.Box(Rect(50, 120, 50, 50), s10);
s10 = "Slot";
}
if(!slot11empty)
{
GUI.Box(Rect(100, 120, 50, 50), s11);
s11 = "Slot";
}
if(!slot12empty)
{
GUI.Box(Rect(150, 120, 50, 50), s12);
s12 = "Slot";
}
if(!slot13empty)
{
GUI.Box(Rect(0, 170, 50, 50), s13);
s13 = "Slot";
}
if(!slot14empty)
{
GUI.Box(Rect(50, 170, 50, 50), s14);
s14 = "Slot";
}
if(!slot15empty)
{
GUI.Box(Rect(100, 170, 50, 50), s15);
s15 = "Slot";
}
if(!slot16empty)
{
GUI.Box(Rect(150, 170, 50, 50), s16);
s16 = "Slot";
}
if(!slot17empty)
{
GUI.Box(Rect(0, 220, 50, 50), s17);
s17 = "Slot";
}
if(!slot18empty)
{
GUI.Box(Rect(50, 220, 50, 50), s18);
s18 = "Slot";
}
if(!slot19empty)
{
GUI.Box(Rect(100, 220, 50, 50), s19);
s19 = "Slot";
}
if(!slot20empty)
{
GUI.Box(Rect(150, 220, 50, 50), s20);
s20 = "Slot";
}
if(!slot21empty)
{
GUI.Box(Rect(0, 270, 50, 50), s21);
s21 = "Slot";
}
if(!slot22empty)
{
GUI.Box(Rect(50, 270, 50, 50), s22);
s22 = "Slot";
}
if(!slot23empty)
{
GUI.Box(Rect(100, 270, 50, 50), s23);
s23 = "Slot";
}
if(!slot24empty)
{
GUI.Box(Rect(150, 270, 50, 50), s24);
s24 = "Slot";
}
if(!slot25empty)
{
GUI.Box(Rect(0, 320, 50, 50), s25);
s25 = "Slot";
}
if(!slot26empty)
{
GUI.Box(Rect(50, 320, 50, 50), s26);
s26 = "Slot";
}
if(!slot27empty)
{
GUI.Box(Rect(100, 320, 50, 50), s27);
s27 = "Slot";
}
if(!slot28empty)
{
GUI.Box(Rect(150, 320, 50, 50), s28);
s28 = "Slot";
}
if(slot1empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 20, 50, 50), s1))
{
slot1opt = !slot1opt;
if(slot1opt)
{
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if (slot2empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if(GUI.Button(Rect(50, 20, 50, 50), s2))
{
slot2opt = !slot2opt;
if(slot2opt)
{
slot1opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot3empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 20, 50, 50), s3))
{
slot3opt = !slot3opt;
if(slot3opt)
{
slot1opt = false;
slot2opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot4empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 20, 50, 50), s4))
{
slot4opt = !slot4opt;
if(slot4opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot5empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 70, 50, 50), s5))
{
slot5opt = !slot5opt;
if(slot5opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot6empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(50, 70, 50, 50), s6))
{
slot6opt = !slot6opt;
if(slot6opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot7empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 70, 50, 50), s7))
{
slot7opt = !slot7opt;
if(slot7opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot8empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 70, 50, 50), s8))
{
slot8opt = !slot8opt;
if(slot8opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot9empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 120, 50, 50), s9))
{
slot9opt = !slot9opt;
if(slot9opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot10empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(50, 120, 50, 50), s10))
{
slot10opt = !slot10opt;
if(slot10opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot11empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 120, 50, 50), s11))
{
slot11opt = !slot11opt;
if(slot11opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot12empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 120, 50, 50), s12))
{
slot12opt = !slot12opt;
if(slot12opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot13empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 170, 50, 50), s13))
{
slot13opt = !slot13opt;
if(slot13opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot14empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(50, 170, 50, 50), s14))
{
slot14opt = !slot14opt;
if(slot14opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot15empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 170, 50, 50), s15))
{
slot15opt = !slot15opt;
if(slot15opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot16empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 170, 50, 50), s16))
{
slot16opt = !slot16opt;
if(slot16opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot17empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 220, 50, 50), s17))
{
slot17opt = !slot17opt;
if(slot17opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot18empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(50, 220, 50, 50), s18))
{
slot18opt = !slot18opt;
if(slot18opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot19empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 220, 50, 50), s19))
{
slot19opt = !slot19opt;
if(slot19opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot20empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 220, 50, 50), s20))
{
slot20opt = !slot20opt;
if(slot20opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot21empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 270, 50, 50), s21))
{
slot21opt = !slot21opt;
if(slot21opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot22empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(50, 270, 50, 50), s22))
{
slot22opt = !slot22opt;
if(slot22opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot23empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 270, 50, 50), s23))
{
slot23opt = !slot23opt;
if(slot23opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot24empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 270, 50, 50), s24))
{
slot24opt = !slot24opt;
if(slot24opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot25empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(0, 320, 50, 50), s25))
{
slot25opt = !slot25opt;
if(slot2opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot26opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot26empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(50, 320, 50, 50), s26))
{
slot26opt = !slot26opt;
if(slot26opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot27opt = false;
slot28opt = false;
}
}
}
if(slot27empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(100, 320, 50, 50), s27))
{
slot27opt = !slot27opt;
if(slot27opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot28opt = false;
}
}
}
if(slot28empty)
{
Destroy(GameObject.Find(Item.name + "(Clone)"));
if (GUI.Button(Rect(150, 320, 50, 50), s28))
{
slot28opt = !slot28opt;
if(slot28opt)
{
slot1opt = false;
slot2opt = false;
slot3opt = false;
slot4opt = false;
slot5opt = false;
slot6opt = false;
slot7opt = false;
slot8opt = false;
slot9opt = false;
slot10opt = false;
slot11opt = false;
slot12opt = false;
slot13opt = false;
slot14opt = false;
slot15opt = false;
slot16opt = false;
slot17opt = false;
slot18opt = false;
slot19opt = false;
slot20opt = false;
slot21opt = false;
slot22opt = false;
slot23opt = false;
slot24opt = false;
slot25opt = false;
slot26opt = false;
slot27opt = false;
}
}
}
if(item1d)
{
if (GUI.Button(Rect(200, 100, 100, 25), pick))
{
Item = hatchc;
if(slots == 1)
{
s1 = "1";
slot1empty = true;
item1 = hat;
PickedUp1 = true;
}
if(slots == 2)
{
s2 = "1";
slot2empty = true;
item2 = hat;
}
if(slots == 3)
{
s3 = "1";
slot3empty = true;
item3 = hat;
}
if(slots == 4)
{
s4 = "1";
slot4empty = true;
item4 = hat;
}
if(slots == 5)
{
s5 = "1";
slot5empty = true;
item5 = hat;
}
if(slots == 6)
{
s6 = "1";
slot6empty = true;
item6 = hat;
}
if(slots == 7)
{
s7 = "1";
slot7empty = true;
item7 = hat;
}
if(slots == 8)
{
s8 = "1";
slot8empty = true;
item8 = hat;
}
if(slots == 9)
{
s9 = "1";
slot9empty = true;
item9 = hat;
}
if(slots == 10)
{
s10 = "1";
slot10empty = true;
item10 = hat;
}
if(slots == 11)
{
s11 = "1";
slot11empty = true;
item11 = hat;
}
if(slots == 12)
{
s12 = "1";
slot12empty = true;
item12 = hat;
}
if(slots == 13)
{
s13 = "1";
slot13empty = true;
item13 = hat;
}
if(slots == 14)
{
s14 = "1";
slot14empty = true;
item14 = hat;
}
if(slots == 15)
{
s15 = "1";
slot15empty = true;
item15 = hat;
}
if(slots == 16)
{
s16 = "1";
slot16empty = true;
item16 = hat;
}
if(slots == 17)
{
s17 = "1";
slot17empty = true;
item17 = hat;
}
if(slots == 18)
{
s18 = "1";
slot18empty = true;
item18 = hat;
}
if(slots == 19)
{
s19 = "1";
slot19empty = true;
item19 = hat;
}
if(slots == 20)
{
s20 = "1";
slot20empty = true;
item20 = hat;
}
if(slots == 21)
{
s21 = "1";
slot21empty = true;
item21 = hat;
}
if(slots == 22)
{
s22 = "1";
slot22empty = true;
item22 = hat;
}
if(slots == 23)
{
s23 = "1";
slot23empty = true;
item23 = hat;
}
if(slots == 24)
{
s24 = "1";
slot24empty = true;
item24 = hat;
}
if(slots == 25)
{
s25 = "1";
slot25empty = true;
item25 = hat;
}
if(slots == 26)
{
s26 = "1";
slot26empty = true;
item26 = hat;
}
if(slots == 27)
{
s27 = "1";
slot27empty = true;
item27 = hat;
}
if(slots == 28)
{
s28 = "1";
slot28empty = true;
item28 = hat;
}
item1d = false;
}
}
if(item2d)
{
if (GUI.Button(Rect(200, 100, 100, 25), pick))
{
Item = pickaxc;
if(slots == 1)
{
s1 = "2";
slot1empty = true;
item1 = pic;
PickedUp2 = true;
}
if(slots == 2)
{
Item = pickaxc;
s2 = "2";
slot2empty = true;
item2 = pic;
}
if(slots == 3)
{
s3 = "2";
slot3empty = true;
item3 = pic;
}
if(slots == 4)
{
s4 = "2";
slot4empty = true;
item4 = pic;
}
if(slots == 5)
{
s5 = "2";
slot5empty = true;
item5 = pic;
}
if(slots == 6)
{
s6 = "2";
slot6empty = true;
item6 = pic;
}
if(slots == 7)
{
s7 = "2";
slot7empty = true;
item7 = pic;
}
if(slots == 8)
{
s8 = "2";
slot8empty = true;
item8 = pic;
}
if(slots == 9)
{
s9 = "2";
slot9empty = true;
item9 = pic;
}
if(slots == 10)
{
s10 = "2";
slot10empty = true;
item10 = pic;
}
if(slots == 11)
{
s11 = "2";
slot11empty = true;
item11 = pic;
}
if(slots == 12)
{
s12 = "2";
slot12empty = true;
item12 = pic;
}
if(slots == 13)
{
s13 = "2";
slot13empty = true;
item13 = pic;
}
if(slots == 14)
{
s14 = "2";
slot14empty = true;
item14 = "pick";
}
if(slots == 15)
{
s15 = "2";
slot15empty = true;
item15 = pic;
}
if(slots == 16)
{
s16 = "2";
slot16empty = true;
item16 = pic;
}
if(slots == 17)
{
s17 = "2";
slot17empty = true;
item17 = pic;
}
if(slots == 18)
{
s18 = "2";
slot18empty = true;
item18 = pic;
}
if(slots == 19)
{
s19 = "2";
slot19empty = true;
item19 = pic;
}
if(slots == 20)
{
s20 = "2";
slot20empty = true;
item20 = pic;
}
if(slots == 21)
{
s21 = "2";
slot21empty = true;
item21 = pic;
}
if(slots == 22)
{
s22 = "2";
slot22empty = true;
item22 = pic;
}
if(slots == 23)
{
s23 = "2";
slot23empty = true;
item23 = pic;
}
if(slots == 24)
{
s24 = "2";
slot24empty = true;
item24 = pic;
}
if(slots == 25)
{
s25 = "2";
slot25empty = true;
item25 = pic;
}
if(slots == 26)
{
s26 = "2";
slot26empty = true;
item26 = pic;
}
if(slots == 27)
{
s27 = "2";
slot27empty = true;
item27 = pic;
}
if(slots == 28)
{
s28 = "2";
slot28empty = true;
item28 = pic;
}
item2d = false;
}
}
if(slot1opt)
{
GUI.Box(Rect(200, 100, 100, 50), item1);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot1empty = false;
slot1opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot2opt)
{
GUI.Box(Rect(200, 100, 100, 50), item2);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot2empty = false;
slot2opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot3opt)
{
GUI.Box(Rect(200, 100, 100, 50), item3);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot3empty = false;
slot3opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot4opt)
{
GUI.Box(Rect(200, 100, 100, 50), item4);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot4empty = false;
slot4opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot5opt)
{
GUI.Box(Rect(200, 100, 100, 50), item5);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot5empty = false;
slot5opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot6opt)
{
GUI.Box(Rect(200, 100, 100, 50), item6);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot6empty = false;
slot6opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot7opt)
{
GUI.Box(Rect(200, 100, 100, 50), item7);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot7empty = false;
slot7opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot8opt)
{
GUI.Box(Rect(200, 100, 100, 50), item8);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot8empty = false;
slot8opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot9opt)
{
GUI.Box(Rect(200, 100, 100, 50), item9);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot9empty = false;
slot9opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot10opt)
{
GUI.Box(Rect(200, 100, 100, 50), item10);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot10empty = false;
slot10opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot11opt)
{
GUI.Box(Rect(200, 100, 100, 50), item11);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot11empty = false;
slot11opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot12opt)
{
GUI.Box(Rect(200, 100, 100, 50), item12);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot12empty = false;
slot12opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot13opt)
{
GUI.Box(Rect(200, 100, 100, 50), item13);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot13empty = false;
slot13opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot14opt)
{
GUI.Box(Rect(200, 100, 100, 50), item14);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot14empty = false;
slot14opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot15opt)
{
GUI.Box(Rect(200, 100, 100, 50), item15);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot15empty = false;
slot15opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot16opt)
{
GUI.Box(Rect(200, 100, 100, 50), item16);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot16empty = false;
slot16opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot17opt)
{
GUI.Box(Rect(200, 100, 100, 50), item17);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot17empty = false;
slot17opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot18opt)
{
GUI.Box(Rect(200, 100, 100, 50), item18);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot18empty = false;
slot18opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot19opt)
{
GUI.Box(Rect(200, 100, 100, 50), item2);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot19empty = false;
slot19opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot20opt)
{
GUI.Box(Rect(200, 100, 100, 50), item20);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot20empty = false;
slot20opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot21opt)
{
GUI.Box(Rect(200, 100, 100, 50), item21);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot21empty = false;
slot21opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot22opt)
{
GUI.Box(Rect(200, 100, 100, 50), item22);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot22empty = false;
slot22opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot23opt)
{
GUI.Box(Rect(200, 100, 100, 50), item23);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot23empty = false;
slot23opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot24opt)
{
GUI.Box(Rect(200, 100, 100, 50), item24);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot24empty = false;
slot24opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot25opt)
{
GUI.Box(Rect(200, 100, 100, 50), item25);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot25empty = false;
slot25opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot26opt)
{
GUI.Box(Rect(200, 100, 100, 50), item26);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot26empty = false;
slot26opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot27opt)
{
GUI.Box(Rect(200, 100, 100, 50), item2);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot27empty = false;
slot27opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
if(slot28opt)
{
GUI.Box(Rect(200, 100, 100, 50), item28);
if(GUI.Button(Rect(200, 125, 100, 25), "Drop"))
{
slot28empty = false;
slot28opt = false;
Instantiate(Item, player.position, Quaternion.identity);
}
}
}
function Update()
{
if(!slot28empty)
{
slots = 28;
}
if(!slot27empty)
{
slots = 27;
}
if(!slot26empty)
{
slots = 26;
}
if(!slot25empty)
{
slots = 25;
}
if(!slot24empty)
{
slots = 24;
}
if(!slot23empty)
{
slots = 23;
}
if(!slot22empty)
{
slots = 22;
}
if(!slot21empty)
{
slots = 21;
}
if(!slot20empty)
{
slots = 20;
}
if(!slot19empty)
{
slots = 19;
}
if(!slot18empty)
{
slots = 18;
}
if(!slot17empty)
{
slots = 17;
}
if(!slot16empty)
{
slots = 16;
}
if(!slot15empty)
{
slots = 15;
}
if(!slot14empty)
{
slots = 14;
}
if(!slot13empty)
{
slots = 13;
}
if(!slot12empty)
{
slots = 12;
}
if(!slot11empty)
{
slots = 11;
}
if(!slot10empty)
{
slots = 10;
}
if(!slot9empty)
{
slots = 9;
}
if(!slot8empty)
{
slots = 8;
}
if(!slot7empty)
{
slots = 7;
}
if(!slot6empty)
{
slots = 6;
}
if(!slot5empty)
{
slots = 5;
}
if(!slot4empty)
{
slots = 4;
}
if(!slot3empty)
{
slots = 3;
}
if(!slot2empty)
{
slots = 2;
}
if(!slot1empty)
{
slots = 1;
}
if(slots == 1)
{
pick = "Pick Up";
}
if(slots == 2)
{
pick = "Pick Up";
}
if(slots == 3)
{
pick = "Pick Up";
}
if(slots == 4)
{
pick = "Pick Up";
}
if(slots == 5)
{
pick = "Pick Up";
}
if(slots == 6)
{
pick = "Pick Up";
}
if(slots == 7)
{
pick = "Pick Up";
}
if(slots == 8)
{
pick = "Pick Up";
}
if(slots == 9)
{
pick = "Pick Up";
}
if(slots == 10)
{
pick = "Pick Up";
}
if(slots == 11)
{
pick = "Pick Up";
}
if(slots == 12)
{
pick = "Pick Up";
}
if(slots == 13)
{
pick = "Pick Up";
}
if(slots == 14)
{
pick = "Pick Up";
}
if(slots == 15)
{
pick = "Pick Up";
}
if(slots == 16)
{
pick = "Pick Up";
}
if(slots == 17)
{
pick = "Pick Up";
}
if(slots == 18)
{
pick = "Pick Up";
}
if(slots == 19)
{
pick = "Pick Up";
}
if(slots == 20)
{
pick = "Pick Up";
}
if(slots == 21)
{
pick = "Pick Up";
}
if(slots == 22)
{
pick = "Pick Up";
}
if(slots == 23)
{
pick = "Pick Up";
}
if(slots == 24)
{
pick = "Pick Up";
}
if(slots == 25)
{
pick = "Pick Up";
}
if(slots == 26)
{
pick = "Pick Up";
}
if(slots == 27)
{
pick = "Pick Up";
}
if(slots == 28)
{
pick = "full inv";
}
if(!slot1empty)
{
Item = hatch;
}
}
function OnTriggerEnter(other : Collider)
{
if(other.tag == "item1")
{
item1d = true;
}
if(other.tag == "item2")
{
item2d = true;
}
}
function OnTriggerExit(other : Collider)
{
if(other.tag == "item1")
{
item1d = false;
}
if(other.tag == "item2")
{
item2d = false;
}
}
var Item : GameObject;
var player : Transform;