I am using player prefab from SteamVR Plugin. Whenever i touches an object with a Collider on it, camera sees through it. I am using 0.01 as minimum clipping value. I have also added Rigidbody and Collider on camera.,I am using “Player” prefab from SteamVR Plugin. Whenever i touch a wall or any other object, camera sees through it. I am already using minimum clipping value 0.01. Also added rigidbody and a box collider on camera.
An easy solution would be to add a Sphere object under the camera, then set a Rigidbody to it (no gravity). This is a bit of a bandaid but should stop the camera from going through the object. You can increase the size of the Sphere to tune it.