Using Unity 5, I am attempting to use the Start scene to hold a bool that will decide whether or not I am using a constructed AutoPlay feature.
I have created a gameObject and attached a script for the first scene.
The script is using
to ensure that the game object is not changed after the initial main screen, and can be checked as it permeates through the scenes and can be referenced with
With this being loaded, will this carry through for all scripts or is there a better way to do this?