Hey Guys ,
I shifted to unity few weeks ago. I am developing a 2D platformer. For creating the maps I am using Tiled map editor from www.mapeditor.org . I have created a basic map. Included the tileSheet png and the .tmx file (saved as XML) in the Assets. I am able to read the XML , that is all the gid’s. But I don’t know how to access a particular portion(tile) from the tileSheet corresponding to a gid.
I think for this I need to load sprite in the memory and select a tile (by specifying Height and width and coords) from texture memory to display it on screen. As given here :Parsing and Rendering Tiled TMX Format Maps in Your Own Game Engine | Envato Tuts+
but its for flash , how I can achieve same thing in Unity using C#. Notice the copyPixel stuff in the flash code. I thought I could use ReadPixels but it is used for reading from screen only not the texture memory.
Thanks.