need tutorials for texture-map "reprojection".

Hi, i want to use the same technique as is used here http://www.polycount.com/forum/showpost.php?p=1590084&postcount=320

I have very little experience with maya and need some tutorials that cover this.

Ah its ok, i found i just had some settings wrong.
However, maya is really slow - is there an alternative for baking col and disp maps which take into account normal maps of the highpoly models?