I’m playing with unity for 2 weeks because my teacher asked me to do a game with it, but in order to animate the hero I need to improve my playercontroller. So far it’s like this:
using UnityEngine;
using System.Collections;
public class HeroControl : MonoBehaviour {
*public float speed = 8f; *
- void Update ()*
- {*
- if (Input.GetKey (KeyCode.RightArrow))*
_ transform.position += new Vector3 (speed * Time.deltaTime, 0.0f);_ - if (Input.GetKey (KeyCode.LeftArrow))*
_ transform.position -= new Vector3 (speed * Time.deltaTime, 0.0f);_ - if (Input.GetKey (KeyCode.UpArrow))*
_ transform.position += new Vector3 (0.0f, speed * Time.deltaTime);_ - if (Input.GetKey (KeyCode.DownArrow))*
_ transform.position -= new Vector3 (0.0f, speed * Time.deltaTime);_ - }*
}
If someone could tell me what to do to put the animation like those old RPG, that would be great.
That’s the image i’m trying to animate /

Thx for your help, sorry for the bad english ![]()