Needed Shader (diffuse + transparent + normal + specular)

Can someone help us here?

We need a shader that suports three different maps:
-diffuse
-normal
-specular (color)

but with the transparent info in the alpha channel of the diffuse map.

don´t care if it´s a cutoff transparency.

Any idea?

Thank you all!

Try this shader on the wiki with an RGB specular map:

http://www.unifycommunity.com/wiki/index.php?title=BumpColorSpec

You can then just pick up whichever transparency mode you need from the built in shaders.