needed velocity to reach target in required duration

hi all,

i have a cube and i would like to move it horizantally x meters distance in t duration so what should be cube velocity to reach the target position in t duration? what is the formulate?

Velocity is defined as distance over time. You have your velocity already:

var x = 10f
var t = 3f

var velocity = x / t;

Add this script as a component of cube you want to move. Create an empty gameobject named “targetPoint” whose x value equals to x value of your target place.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveCube : MonoBehaviour {

     private Transform targetPoint;
     private Rigidbody rb;
     public float duration;

     private void Awake()
     {
          rb = GetComponent<Rigidbody>();
          targetPoint = GameObject.Find("targetPoint").GetComponent<Transform>();
     }

     private void Start()
     {
          float xDistance = targetPoint.position.x - transform.position.x;
          float speedX = xDistance / duration;
          rb.velocity = new Vector3(speedX,0,0);          
     }


}

it is on the ground and we should care of the gravity. but how should i implement when take account of gravity?