Dont know if i am stupid, but have struggled 2 days to get in a simple mesh (a cylinder), animated over 100 frames with a bendmodifier, into unity from 3ds.
I get the mesh in, but no animation.
In unity i get it as a blue Prefab-cube, including the mesh and a avatar.
In the inspector the mesh is fine, under rig, it says generic,
but under animations it says “No animation data avaible in this model.”
Have checked bake animation in the fbx-exporter.
thx