Hello, I remember from my Bryce days that there was this wonderful object known as a Negative Boolean Object. It removed the portion of a model it was paired with where ever the two bisect. I’m not sure such a thing exists for unity, as I believe Bryce ran on the assumption all objects are solid inside, and created internal geometry based on that. However if it is possible/already-implemented I would love to make use of it.
Question: Is there already implemented / is there a viable way to implement Negative Boolean Objects utilizing the Unity Engine?
Context: I am currently designing a editor by which users can create hybrid objects based on a preset list of shapes and materials. I’m composing a list of methods I reasonably expect the users to understand.