Is there a negative collider in Unity so a small negative collider could put a space/hole in a much larger collider like a Boolean solid operation only using physics colliders.
Potential uses holes in surfaces, spaces for passengers/players in vehicles, damage modifiers to break through walls/surfaces.
Would a negative collider make working with colliders easier e.g. One cube with a negative cube inside can create a funnel or box that would take 4 or 5 colliders or a specially built mesh collider?
In theory this could ease the workload of developers and maybe the number of and or complexity of collision tests by the physics system.
Negative collider?