Negative impact of switching platforms?

Is there any drawback to switching platforms back and forth between iOS, Android, BlackBerry and Windows Phone?

Whenever you switch it imports assets, so just wondering if assets are being degraded by continual changing of platforms?

As I understand it the actual assets aren’t changed, just the import settings. For example Unity generates a .ogg or .mp3 in the background from the original asset each time.

I could be wrong here. I haven’t looked into the build pipeline deeply.

No, that’s correct. The import process always starts off with the source assets in the Assets/ folder. These are not modified by importing. The results of importing are stored in the Library/ folder. As long as there are .meta files in the project (always the case since 4.3… if I remember the exact version correctly) you can always throw away the result of importing by simply nuking the entire Library/ folder.

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Glad I got it right. Was mostly an educated guess based on the fact that the developers of Unity are very clever people and seldom do dumb things.

Thanks for clarifying