I have a custom shadergraph with animates normals and applies them to a plane, but if I invert the plane by giving it negative scale, then it seems to change color.
I tested it and it works fine with no normals.
If it isn’t flipped, it works fine as well. The problem only occurs when flipping on the Z axis, but not the X axis for some reason
I am using unity 2021.3.14f1, the problem happens in scene and game view.

