Is it possible to heavily manipulate an object shadow to do something like a negative shadow?
I wanted to use shadows to simulate the underwater caustics effect, but I don’t know if it’s even possible
Hi @Guedez ,
You might want to check this and a few other writings:
There is good information about how to create caustic effects in Unity.
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The issue with this tech is that it is not very flexible.
I would have to add the caustic effect to every shader for everything that is drawn underwater, some of my water sources are not flat (so it greatly complicates the cut off height for the effect) and some very large objects get intersected by waters at multiple heights and angles
Maybe it’s possible to make a caustic decal?
Try a projector?