Neon glow, alpha channel help

I’ve spent the better part of the weekend trying to figure this out.

Simply, I’m trying to recreate that Tron look; simple glowing edges, almost wireframe like. Think tron/vector line games.

I seem numerous references to alpha channels, and glow, however I can’t make sense of this. How do I edit an alpha channel? ( I assume Photoshop) I have Unity Pro, so am able to use all image effects.

Whats the best way to replicate this effect?

Thank you in advance

did you try that all?

http://docs.unity3d.com/Documentation/Components/script-BloomAndLensFlares.html

http://unity3d.com/gallery/demos/live-demos#bedroom

http://docs.unity3d.com/Documentation/Components/script-GlowEffect.html

There is an excellent article about that on Gamasutra (by the developers of Tron 2.0, actually :))
http://www.gamasutra.com/view/feature/2107/realtime_glow.php
The article is already a couple of years old; I guess nowadays you’d combine it with HDR lighting. The whole thing is a fairly advanced topic. Learning shader programming certainly takes more than one weekend :slight_smile:

Alpha channels can be created and edited in any decent image processing program. Photoshop is the choice of most professionals but Gimp works just as well.