Thanks for the encouraging comments.
@ dudeabot : Was there a specific part of the HUD you were interested in?
I find Unity’s GUI to be very flexible with what is possible. It doesn’t make life easy for sure, but it does give all the building blocks needed to create just about anything. It simply takes lots of coding to get it all working.
@ ugur : I’m not sure on that restriction but I would assume you are correct. As soon as I feel sure that Neon will be a success I will upgrade to Unity Pro.
Incidentally, Neon’s graphics changed significantly this week, so it’s worth having another look at the greenlight page to check out the new screenshots.
If Neon got any negative feedback it was almost always to do with the colours in the game - too dark - too similar everywhere - too hard to see enemy ships etc.
I took that feedback on board and spent some time coming up with different designs. This resulted in a new colour scheme system. The game currently has eight colour schemes that the player can choose from. Another system was added to dynamically change the colour of the environment dependant on whether the area was controlled by a friendly faction or a hostile one. This adds more variety to the look of the world.
Another system was colour changes on events. An example of this is that when the player takes damage the whole environment changes colour to a deep red and fades back to normal colours over half a second. I can use this system to make the whole world change colour whenever I want so that should add some extra variety as time goes on.
The colour of ships also now change depending on whether they are friendly or hostile to the player. Green for friendly, red for hostile.
Previously all ships were red lines on a black surface and they could disappear into the black background. I added an option to swap the texture on ships to basically invert them to black lines on a red background, or black lines on a green background. White was also added into their textures for a little extra variety.
So to conclude, the player can now choose how the game looks. If they don’t like the default look they can swap to another drastically different colour scheme, and if they have trouble seeing the ships they can invert the colour scheme on those between default and high visibility textures.
Oh and I did a quick remodel of the cockpit. It’s still a placeholder but it’s significantly better than the original 5 minute rush job that is seen in the video. Check the screenshots to see how even this quick remodel is a big improvement.
If anyone has any questions or feedback, I try my best to build a relationship with those who are interested in the game so go for it.
The greenlight page is full of discussions and information that is not immediately obvious on the front page. . Take a look in the ‘Feedback Needed :)’ announcement thread and the ‘Chat with the Developer’ discussion to find lots of player feedback and chat about the game.