NeonXSZ - Indie 6DoF - 9.8/10 User Score on Desura - Just released.

Hey Unity brethren,

I wanted to share with you both my game and my experience with releasing it on Desura’s Alpha Funding scheme this weekend.

I’ll start out with the brand new launch trailer so you know what I’m rambling about: (1080p available and recommended if you can).

The whole process of actually getting it from ‘still alpha testing’ to ‘available to buy’ happened in a five day blur of unexpected crunch.
For the last few months, with the help of a team of fifty alpha testers recruited from the community, we’ve been tuning and balancing, and tweaking and polishing to get towards an alpha build that we were proud to ask gamers to pay to play, and help fund continued development.

About three weeks ago we felt we were about there and released the first ‘release candidate’, two weeks and three builds later it felt ready. On, Monday this week, I decided it was time to look seriously into where we would first launch. I’m not sure why but the first place I went was Desura. I know I didn’t want a huge launch because I’m a solo dev (excluding Python Blue who did the music and 50 alpha testers, hehe), so Desura seemed as good a place as any. We’d been on IndieDB for a few months also which influenced the decision.

Weirdly, by the end of Monday everything was 50% set up and by the end of Tuesday I’d uploaded all the builds (PC, Mac, Linux) to see if they were acceptable. I woke up on Wednesday morning to find it was not only all accepted but it was available to pre-order with a release date of yesterday (Sat 7th Sept). I’d already been in overdrive working two back to back 11 hour days and went into serious crunch mode to get everything else ready - website, desura page, forum rework, media stuff, new screenshots, bla bla.

Well, yesterday was one of the most emotional days I’ve had in my life. To release your first game is just a weird experience. One moment you are buzzing and excited that it’s happening, then you slump trying to stay grounded, then it happens! It’s released. Players are installing it. Then everything goes quiet. You want feedback instantly. Is everything okay? Does it install okay?

I ended up going to reddit to vent my emotions in a post on r/gamedev and it must have resounded with the other guys there because by the evening it had grown to point of being No.8 on the front page. That made me want to cry for like the 10th time that day.

I won’t ramble on any more about it now, but feel free to share your own experiences. It’s emotional but highly rewarding.

I’ll leave you with a review from one of the players who downloaded and played the game yesterday which is very much Unity related.

“mik3k 16hours 8mins ago said:
Awesome, awesome game. There is no way this uses the Unity engine. The world is too huge, too many AI flying around, the FPS is through the roof, the controls aren’t lagging and horrible, my GPU isn’t ready to melt, and the game is so fun.
10/10 - Shut up and buy this game.”

Pics and stuff here: http://www.neonxsz.com

Congratulations :slight_smile:

And the trailer looks really cool!

Cheers :slight_smile:

Bluesnews has a link up about it HERE

Huge fan of Descent, played at lan-fests in Houston 15 years ago, spent more time on Kali than any sane person should and ran DMB2 so many times I’m surprised the icon didn’t fade away. I’m also working on a similar style game and its proving quite difficult to get the 6DoF controls to feel right with a mouse+keyboard combo.

That being said, this looks super cool and if you’re getting ace reviews then you’ve really pulled away with a victory. Gonna check this out more later today when I get time.

@zerobounds : Our website is a good starting place to find more info. It can link you to our YouTube channel where you can find hours of video footage (be sure to check video dates as they go back to pre-alpha builds). Our forums are also packed with info. The Greenlight page also has a great deal of info as it served as our ‘homepage’ for over 5 months before our current website was built. Links to everything are easy to find on the website.
As for 6DoF controls, yeah it’s tricky. The game went through endless iterations on the controls but the ‘feel’ of them was one of our top priorities. It’s nailed now. In a nutshell, forget realism and go for what feels right and is most fun.

@ForceX : Hi bud, I was about to contact you to let you know about the new trailer. I noticed Bluesnews covered it. It seems the video is spreading all over the internet. We are finally gaining some traction. Thanks again for your great radar tech. It looks much cooler in the new cockpit, huh? :slight_smile: