Hi all,
How can I nest Animations under Animator Controller, like what the UI.Button component will generate when transition type is Animation?
Hi all,
How can I nest Animations under Animator Controller, like what the UI.Button component will generate when transition type is Animation?
Good question. Also, how do you remove those nested clips from the UI.Button Animator Controller if you don’t need some of them? For instance right now I have no use for the Disabled and Highlighted states. I’ve deleted those states from the Animator Controller state machine but they still appear nested under the Controller in Project view.
Functionally everything is okay but I’d like to know what “the deal” is with those nested clips.