Hello,
After encountering some performance issues, I’ve read about optimization tips for Unity UI.
I realized that you should separate dynamic and static canvases to improve performance.
For instance, if some text element changes, if won’t re-build the whole canvas, only the dynamic canvas, which could greatly improve performance.
My question is the idea above works for nested canvases.
If I have the following structure:
– Main Canvas
---- Static Canvas
------ Dynamic Canvas
If a text changes under the dynamic canvas, it would re-build both the static canvas and the main canvas, its parents?
Thanks
