I have a trigger on my parent object. The children (bones) contain individual colliders.
When one is triggered onTriggerEnter is fired as needed but I want to determine which “bone” collider triggered it. Is this possible?
THanks
The OnTriggerEnter message is sent to the first rigidbody up the chain so if you want to identify which bone gets triggered you can add a rigidbody and a script to it. Alternatively you can reverse which object listens by moving your trigger to the object that’s entering the bone.