Nested Prefab Bug

Today I came across the bug which prevents prefabs from updating if they are children of another prefab, which means that most of my prefabs are broken in a large scene, which is frankly devastating. None of this is documented, of course.

Is there any sane workaround? This is a rather basic breach of core functionality if you need to have nested prefabs that are undergoing editing.

Unfortunately, there is no support for nested prefabs :frowning: