Hello I’m using UIElements in editor only on 2019.4.11f.
I’ve searched through the forums and git UIElements examples and everywhere else I can find. What’s the procedure for nested toolbar items like we see in the main Unity toolbar and context menus?
As in I could select [File] → [Recent Items] in the main menu item and then recent items on hover would open up a new menu to the right of the other menu.
It seems like I can only add string actions.
I don’t think it should be so bad to write my own custom toolbar menus through VisualElements and manage my own positions and states but I feel like this should be somewhere in the default toolbar elements?
Oh hey nice I found it. Turns out it’s just a nice hidden feature that I should have guessed since it’s used in other Unity dropdown patterns.
Perhaps this could be added to examples somewhere?
var recentlyOpened = Workspace.GetRecent();
foreach(var graph in recentlyOpened) {
fileMenu.menu.AppendAction("Recent/" + graph.name, (a) => { }, DropdownMenuAction.Status.Normal);
}
To do nested menus just put slashses in the path. “Recent/Graph 1”
1 Like