.Net 4.6 Available on Cloud Build?

Tried asking this in the Cloud build forum, but haven’t received any official word from Unity.

Just want to know if UCB currently supports .Net 4.6? My guess is no, as every build I try fails.

If it’s not supported yet, any idea when it will be?

Thanks

It looks like Unity version 2017.1 is not yet available in cloud build, at least according to this page: Unity ID

Once 2017.1 is there, you should be able to switch the Scripting Runtime Version setting for a project, and it will work with cloud build and .NET 4.6.

Thanks, didn’t know that page existed

@JoshPeterson where or how do you switch the Scripting Runtime Version, I’ve been looking around settings for it, and not seeing it.

Found it via this bug report: Unity Issue Tracker - Standalone builds crash on launch: 'Failed to load mono' fatal error when built with 4.6 .NET scripting runtime

It’s under Project Settings > Player

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