I read in some post on the forum about being able to access the .Net libraries from Unity without having to write any .Net specific plugins (for example for XML) but I cannot find anywhere in the documentation on how to do this. Does anyone have an example or some reference they can point me to?
Thanks,
– Clint
Just add a “using [library];” to the top of you script. E.g. using System.Xml;
if you want the XML library.
(This is C# syntax, if you use JS I think that it’s import instead of using.)
Cool thanks!
Is there a list of the libraries that can be accessed and their methods, etc.?
– Clint
MSDN has a fairly complete reference: Technical documentation | Microsoft Learn
Unity has most of the System namespace available. Except GUI stuff like System.Drawing and window forms.
Great thanks! 
Anyone have an example of using the XML or File library?
I am starting to work on it but am not really sure… Do I need to create an instance of File and XML prior to using them or just can I access them directly?
I was trying to access them directly but am getting an error that is saying Unknown Identifier: ‘File’
The code I threw together real quick is:
import System.IO.File;
import System.Xml;
function Start(){
var xmlText = "test.xml";
if (File.Exists(xmlText)){
var txt = File.OpenText(xmlText);
}
}
Any ideas?
Thanks,
– Clint
You have to import the namespace that contains the class, not the class itself:
import System.Xml;
import System.IO;
function Start(){
var xmlText = "test.xml";
if (File.Exists(xmlText)){
var txt = File.OpenText(xmlText);
}
}
Actually the import is just a convenience feature. You can if you want, just specify the full name instead:
function Start(){
var xmlText = "test.xml";
if (System.IO.File.Exists(xmlText)){
var txt = System.IO.File.OpenText(xmlText);
}
}