.NET C# compiling to Native Code (C++ performance)

I noticed this in my “gotta read every news feed with coffee while I wake up…” yesterday morning.

seems that you will be able to build to native code soon, sure its’ just for windows store apps (ARM / x64)… but I can see this expanding in the near future.

http://blogs.msdn.com/b/dotnet/archive/2014/04/02/announcing-net-native-preview.aspx

Yeah I’ve read that too about a week ago. I wonder what’s the long-term plan for Unity’s Mono (not that they’d tell us this early anyway), seeing that rumor is that Microsoft wants to buy/invest in Xamarin.

Kind of alarming going from C#–>C++ is that big of a speed boost. Too bad its’ limited to those platforms atm.

Just in case, the .net->native FAQ: http://msdn.microsoft.com/en-us/vstudio/dn642499.aspx

They’re saying it starts up 60% faster, not that it runs 60% faster. This is because it doesn’t have to load the entire .NET Framework or do any JIT.

They also said execution would be faster, but they didn’t quantify how much.

That’s what I get for only reading the headline. I thank you good sir for taking the time to post