And in the 0.3.0 I got the prefab moving and visible, now I can’t, and seems that something related to the spawn has changed? right now I don’t get the guide working, the prefabs spawn and even works, but are not vsible, I’m using Hybrid renderer v2, Unity version 2020.2.07b
can someone give me a helping hand on this, please?
Material on the rendered object must have “GPU instancing” checked.
Your object must be a Ghost in order for it to be replicated to the clients.
Your object must be Predicted or Owner Predicted to safely run prediction logic on it ( in a system in the GhostPredictionSystemGroup ).
Hybrid renderer V2 does not support standard render pipeline. You must be using either URP or HDRP.
Is your ghost collection in a subscene?
Is the console printing "
Hybrid Renderer V2 active, MaterialProperty component type count X / Y
" per the documentation here DOTS Hybrid Renderer | Hybrid Renderer | 0.8.0-preview.19
Is the Hybrid Renderer package actually installed?
Are you running your multiplayer client as Server and Client?
Is your ghost pre-spawned in the world by being a part of your scene or instantiated at runtime?
In the debug appears that is connecting properly and the worlds have their respective TestCube entities, and also they work, they are using a system to respond to the WASD input
You can pre-spawn but that’s a different conversation. Try removing the BoxCollider as that is a component of legacy Unity Physics and may be causing odd issues. If you want to have collision you’ll need to install Unity.Physics and use a PhysicsShape/PhysicsBody.