Netcode add NetworkPrefabs in runtime

I use the ReadyPlayerMe SDK, which downloads a model from their server and generates it in the scene. I need this to work in multiplayer. But I do not know how to add runtime prefabs to NetworkManager. Moreover, as I understand it, I need to do this on all clients so that they are displayed. Any help is welcome

It’s not currently possible to access the prefab list at runtime, although according to this thread things may change in future.

You can do it this way: Using CharacterController.Move / SimpleMove on clients