Currently when the subscene is baked at EntitySceneReference, graphics assets is not stripped from server player runtime build even you setup Entities Graphics at exclude baking system Assemblies. I would like official to address this asap since it’s critical to get smallest server player runtime build size.
Answered on discord.
But that issue seems like due to the use of the scene reference. Need further investigation.
In case anyone else wants to see the answer on Discord: Discord