Netcode for GameObjects and server builds

Hi,

Unity has the option to make a seperate server build (often even project). This is mainly used by people who do their own netcode, but i wanted to ask if this does work out of the box with Netcode for GameObjects.

Thank you for your response.

Hi Nik, it does work with NGO. The dedicated server build target just removes all the assets you wouldn’t need on the server (I.E: textures, audio files)

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