Hi,
So, I’m following this tutorial on the Netcode for GameObjects (https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld/helloworldintro) however I want to connect to another computer on the same LAN. I can do this if I simply put the correct IP of the other computer, however, I like the client to find the server. I know that I need a broadcast to do this, but I’m lost on how to implement it. I’m using the unity 2020.3 on windows 10.