We are trying to migrate an application we wrote in 2019 to 2022, which is going to require an overhaul of the networking code. After looking over our legacy code, I’m trying to decide if its better to rebuild a large portion of it from the ground up to use the new Netcode libraries.
Its an offline multiplayer simulation, with a host and several clients. I was looking over briefly the Lobby services Unity offers, but I was wondering if I could use that code to set up the lobby for our offline setup, or does it require a constant connection to a Unity service somewhere on the Internet?