Hi, Ill make this sort and sweet.
Im trying to make a Webgl build with a project that uses netcode for gameobjects.
My target platform is webGL and pressing play in editor runs the game without any errors.
When making a build launches the browser and the unity webGL player, but when it finishes its loading, it yields this error
(which is all foreign to me)
Disabling my code that starts the host fixes it, so its definitely netcode/webgl related.
After some google searches, I found that I had to
Upgrade my unity transport and
Enable web sockets
And use “wss” instead of “dtls” as the connection type ← which I don’t see anywhere.
Anyone had the same issue?