[NetCode] Nested Prefab Ghost

When i try to create a ghost from a nested prefab i always get this error:

“The ghost {ghostAuthoring.gameObject.name} is not a valid prefab, all ghosts must be the top-level GameObject in a prefab. Ghost instances in scenes must be instances of such prefabs”

Are there any plans that ghosts work with nested prefabs, too? Would be nice to have for different enemys / players which share 90% of the same components.

Did you ever find a answer to this? I am getting the same error, just following the documentation

You can use Nested prefabs. But you can’t use A if there is a prefab B inheriting A.

It is written in the error that you can only use the upper level.