When i try to create a ghost from a nested prefab i always get this error:
“The ghost {ghostAuthoring.gameObject.name} is not a valid prefab, all ghosts must be the top-level GameObject in a prefab. Ghost instances in scenes must be instances of such prefabs”
Are there any plans that ghosts work with nested prefabs, too? Would be nice to have for different enemys / players which share 90% of the same components.