NetDog

Would netdog work for an mmorpg that runs in the web browser?

It definitely could, just like any other number of technologies. Unity’s support for both HTTP (get/post) and sockets will definitely allow it to integrate with NetDog.

I found that it works with unity well, but not in the web browser:

I don’t get why NetDog would have implemented support via a plugin instead of allowing you to use sockets and/or HTTP calls to the backend as that would offer web support… Good to know in either case though.

Its a proprietary C based library which you work with and against which you register callbacks for the handling and that does everything internally. (no sources or anything available aside of dll / so / bundle )

I think they have or at least had deeper plans, at least they mentioned such towards us when we were working with it last year but weren’t at the point back then (jan - march 09).

Don’t know how much has changed and how much it has progressed since then though. At the time back then it was just not usable at least not for us, as it basically had no unity support at all, but that might have had changed since then

I vaguely remember looking at it not too long ago… It either had that dead in the water look about it, or it was one of those ones where you can’t find a price tag for it on the web-site.

The single node (non scaleable, no proxy) network library license was mentioned to be $30’000 per project according a thread here on the board where one from the team posted. That was winter 2008

the price of the scaleable multinode network library license to my knowledge never has been publically mentioned