NetoworkView doesn't work, player doesn't update it's position

Hi guys, i’ve few problem with my multiplayer game.

Since yesterday all was working fine; clients connect to server and each client can look the other one moving around.

Today nothing work anymore. If i connect to server cube that clients spawns are placed up in the sky( where they spawn) but they wont move.

I post here the code i created for the client and server, i hope someone can help me to solve this. Thanks a lot.

// THIS IS THE SERVER SCRIPT

hi,
It would be interesting if you get any errors?
Also, have you changed anything, since it worked?

the only thing i changed is that at start instead of spawn a default cube it spawn the one selected by player . But now i get those errors inside my server, if i start server from unity player all works fine.
1294934--59706--$12759-untitled.png

Are you destroying (normally, not Network.Destroy) any objects or instantiating (normally, not Network.Instantiate) an object with a network view?

Had this problem. Was solved in this thread.

You’ll want to get used to using RPCs.