Network Animator on child gameobjects

Hi Unity users,

I am creating a 2D rpg-style multiplayer game with an equipment system which consists in a player prefab that has child objects for each equipment part (armor, legs, helmet, etc). Network animator works fine on the body, but child objects can’t have a network animator because they need Network Identity, a component that can’t be added in child objects. Is there any other way to play animations from an animator controller with Unet?

Thanks in advance,
Pablo

Hey Pablo,

Did you find a solution for this? I’m basically facing the same problem.

Cheers!