Network Animator on child gameobjects

Hi Unity users,

I am creating a 2D rpg-style multiplayer game with an equipment system which consists in a player prefab that has child objects for each equipment part (armor, legs, helmet, etc). Network animator works fine on the body, but child objects can’t have a network animator because they need Network Identity, a component that can’t be added in child objects. Is there any other way to play animations from an animator controller with Unet?

Thanks in advance,

Hey Pablo,

Did you find a solution for this? I’m basically facing the same problem.