Hi! i want to check if the client connect correcly to the server with
var _error = Network.Connect(serverIP,4321);
yield _error;
Debug.Log(_error);
but also if i not start the error i ge NoError but after 4-5 seconds i get Connection to server… failed. (Like i want) but only in the console… i want to show the error in the game, but i get always NoError! Why?