var speed : float = 3.0;
var rotateSpeed : float = 3.0;
function Update () {
if(networkView.isMine){
var controller : CharacterController = GetComponent(CharacterController);
// Rotate around y - axis
transform.Rotate(0, Input.GetAxis (“Horizontal”) * rotateSpeed, 0);
// Move forward / backward
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
var curSpeed : float = speed * Input.GetAxis (“Vertical”);
controller.SimpleMove(forward * curSpeed);
}
}
@script RequireComponent(CharacterController)