Network destroy only Server

Hey, i’m making a game and 1 thing left MULTIPLAYER but… Okey, I created a object and try to Destroy with

Public void OnMouseDown () {
Network.Destroy(gameObject);
}

Object destroy on Hoster and Client, but when i try Destroy on Client its just destroy on client but not on host.
I tried [Command], [Rpc], [SnycVar] not working, Can someone write a script to Destroy Object on Network with Mouse button down? Or help me to configurate this? I spend A lot of time on this but 0 progress… Thanks

Did you try NetworkServer.Destroy instead of Network.Destroy?

Yes i tried, not helped