|
Use an RPC message from the server to AllBuffered that does an individual destroy on each machine connected rather than trying to use network destroy.
It’s a little more in the paperwork dept, but it’s much more controllable.
I use the same system for Instantiates as well, I never use the Network.Instantiate now… it’s much easier to keep track of what is and isn’t there that way. This also allows you to know programatically which Network ViewID is used for which object which can also pay dividends when trying to control a mass of objects in a scene.
Regards
Graham
thanks