Network emulation not working at all?

Sorry for crossposting this from UA, but I think I might have a legit technical issue.

Trying to use the network emulation to see how my game runs with high ping, but I can’t seem to get it to work. When I enable any of the options(broadband to dialup) I’m still sitting at 0 or 1 ping.

So far I’ve tried the following with dialup network emulation enabled:
Unity editor server and client + web browser server and client, still 0 to 1 ping.
Same as above, but with standalone client.
Same as above, but with the client running on a secondary laptop.
Same as above, but both running unity editor with both having dialup emulation enabled
Two unity editors on the same PC with a copy of the project directly connected, both with dial up network emulation enabled, still sitting at 0 to 1 ping.

Am I just using the network emulation wrong, or is it not working?
I’m using the built-in unity networking with the most updated unity indie version BTW

bump, think my friends are getting tired of me asking them to host a few times an hour so I can get a realistic feel of what it’s like over the internet.

There is an easier way: Use a VPN service. Then you can host yourself and use your external non vpn IP to connect to yourself. Works great and if the vpn service is on another continent you can get a pretty good feeling for the experience at 120ms latencies and higher :slight_smile:

Network emulation will not help you to emulate ping unless you overflood the traffic as the emulation primarily is concerned about that. and keep in mind that only the editor has emulation, none of the other nodes

Taken from http://unity3d.com/support/documentation/Manual/NetworkEmulation.html

"The ping is artificially inflated for all options, the inflation value increasing as emulated connection speed gets slower. On the Dial-Up setting, packet dropping and variance is also introduced to simulate the worst possible connection ever. "

It might be outdated though, as it hasn’t been updated in forever.